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OOgway

Title: OOgway
Assignment: High detail Sculpting and Texturing for AAA games
Motive:
1.To Create and transfer all the details on the low mesh without loosing the higher details sculpted in Zbrush.
2. Experiment with SSS PBR shaders.
3.Learning substance pipeline.

Triangle count:15000
Texture used: 3 pages of 2048X2048
Time:80 hours
Software used: Photoshop,3ds max,Zbrush,marmosetToolBag,Sketchfab,Substance designer

Credits: Uday sir for all your simple and effective tricks

Hope you folks like this \m/

Oogway Final artwork 01

Oogway Final artwork 01

Oogway Final artwork 02

Oogway Final artwork 02

Oogway Final artwork 03

Oogway Final artwork 03

Oogway Final artwork 03

Oogway Final artwork 03

Oogway MarmoSet

OOgway SketchFab

Oogway Ao 01

Oogway Ao 01

Oogway Ao 02

Oogway Ao 02

Oogway Ao 03

Oogway Ao 03

Oogway Zbrush Wip

Oogway Zbrush Wip

Oogway Texture Wip

Oogway Texture Wip