Assignment : HDS Creating a prop for a AAA game.
Motive : The assignment was to learn how to sculpt in ZBrush and understand the ZBrush-3Ds Max-Game Engine pipeline.
Texture Resolution : 2048
Triangle Count : 21,300
Time : 25 hrs
Software Used : 3Ds max, Zbrush, Photoshop, XNormals
TreasureChest