Title : Triumph
Assignment : Was to create a character model for midlevel AAA game
Motive : Was to Use PBR with specularity, tuning the shader to use with Character.
Time: 150 Hrs
Triangle Count : 19,318
Textures Used : 3 textures 2048 X 2048
Softwares used : Photoshop, 3ds max, Zbrush, marmoset toolbag, Sketchfab
Credits : Unknown fairy
Triumph Marmoset
Triumph Sketchfab